Log in or Sign up. EverQuest Forums. Tibor which also does not work. I assume I am overlooking something. Any suggestions? DeloehneSep 10, NnikiSep 10, It's the '00' at the end. Do pets permanently named with a station cash potion have "00" at the end? LighteningrodSep 11, I think it works for Hyredel because there will never be too many of him in a GGH at one time absent some bizarre experiment. It might work better in instances than in static zones.

I'll give that a try. Speedbump00 worked for me last night in the GGH. DeloehneSep 11, AxxiusSep 11, DeloehneSep 12, AxxiusSep 12, I agree that if you can guess the number then the system works, but that is less helpful than it might be.

I will probably get lucky and the first one will bethe second etc. However, that means having 6 or 7 hotkeys rather than picking out the only spark worker that is up. It may be that the number resets each time, in which case I am home free as it will always be 00 and I'm good with just one hotkey. They should really consider adding the functionality like Code:.

Viper1Sep 12, LighteningrodSep 13, The click to set "current target' is very useful, particularly prior to engaging a group of targets.

In those cases if you can see to click, and click accurately, you don't need xtarget. DeloehneSep 13, I see. I can appreciate that. AxxiusSep 13, Download the Game. The DGC All Access membership fee is a recurring charge; that means that you will automatically be charged the fee at the beginning of each cycle until you cancel.

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Please enable Cookies by changing your browser options. Toggle Navigation. Download the Game Play Free. Play Free. Filter By: All News Guides. Load More. Filter By:. Privacy Policy Changes.Macros, also called Socials, are little scripts within the game that can execute up to five commands with one click or keypress.

To view or edit your macros, open the Actions Window visible by default and click the "Socials Page" tab. Each button represents a macro, which can be executed by left-clicking it and edited by right-clicking it. By default, the first page will have 12 macros with various simple commands.

Right-clicking one shows the window to edit a macro:. The textbox in the top left is the name of the macro, the buttons on the right set a color that the name will be shown with.

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The bottom five lines contain the commands of the macro. You can put any slash command in here, one per line. An example of a simple macro with two commands:. It takes one parameter, an integer. This creates a pause of 4. The longest pause that can be set isor You can create a macro that casts a spell and then pauses, by putting the following in a macro:.

This performs the 4. You can use this to make macros that cast up to five spells, one cast per line. Beware than once you've clicked a macro that includes pauses, the macro will run to its end whether you want it or not.

This can be dangerous in a sticky situation, where you might want to interrupt it and do other things. You can also begin casting other spells while your macro is running, such as an emergency heal or similar.

Even though a spell or AA has no casting time, the cast or activation still has to be approved by the server before you can continue to perform other commands afterwards. Because of this, you may have to insert small pauses between two AA activations in order to make them work. How much depends on your ping to the server. View a full list of slash commands all usable in macros here. Parameter: Integer from Performs an "ability", meaning a Skill you have mapped on the "Abilities" or "Combat Page" tabs of your Actions Window.

Right-click one of the six buttons, choose a Skill, and you can then perform it with this command. Parameter: String. Targets a nearby player, NPC or corpse. For NPCs with spaces in their names, use underscores instead. It typically takes around half a second for the command to take effect; use pauses as necessary to compensate. Parameter: Optional string. Assists a nearby player or NPC, which changes your target to the target of your target.

Parameter: Integer 1 to?.

Xymarra's Enchanter Strategy Guide

Can be used for making macros with a cool down timer equal to the cool down of an ability such as Sneak, for example. Parameter: None.The original source of much of this information may not be strictly applicable to p, so those knowledgeable about each class should make corrections.

All pets summoned on Project are subject to level variance, meaning that a level within the range specified is randomly selected when you summon a pet.

Everquest: State of the Game Review 2017

Reagents are cheap and you should be carrying multiple stacks of them at all times, so invariably you want to re-summon until you get a max pet, whether soloing or in a group.

The added damage and HPs of your max pet will be well worth while over the life of your group and especially if you're soloing. This is true for all pet classes. The only way to be sure you have a max pet is to look at its damage output. At some levels you may be able to con the pet, but later on, your pet will always be blue, so its max hit is the only real clue to its level.

If he's not hitting for max, recycle it. Spell: Reclaim Energy is your friend. There are numerous clicky items in game with this effect.

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The mage focus items can be clicked from inventory and as such used by all pet classes. In general this means that if a weapons damage is greater than the pets innate damage, the pets maximum hit will increase.

This maximum hit follows the standard damage tables by level.

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For instance, capped at 21 for a DMG: 10 weapon at low levels. A pet's attack delay is not affected by the delay on a given weapon. However, weapon slot choice is determined by delay i. In classic, pets must be given two 1H weapons in order to dual wield.

Pets gain innate dual wield at level 39 based on forum reports, needs confirming. Dual wielding pets will eventually stop accepting 2H weapons or shields reported to be in late 20s or 30s, needs confirming.

Pets can equip items in these slots: primary weapon, secondary weapon, ranged weapon, shoulder, legs, chest, head, foot, hands, arms, back, face, and neck. Additionally, they can equip a single finger slot, a single wrist slot, and a single ear slot. Note: Pets cannot equip no drop items. Pets do not follow race or class restrictions on items. Pets will gain stats from items, but note that armor slot choice is determined by AC i.

Note: A simple HP ring test determined that charmed pets currently benefit from two rings and are not limited to a single ring. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience.

If you are grouped, you and your group will get full experience from the kill, regardless of how much damage the pet does. Implemented: Oct 23 Patch. For example, this can be achieved in the following ways:.

This method won't necessarily tell you where an NPC is, or how many of them, just if they're up in the zone. As long as EQ has been around, the pros and cons of the mage pets has been a constant source of discussion. People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for. Generally monster summoning has a chance to give you a pet model from any non-playable race mob in the zone.

In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome. Some models are extremely rare and may take many attempts to successfully "capture" them. There are also some easter egg type models that are quite unexpected.Our arrangements all went flawlessly. We communicated with Larus several times prior to our arrival and his timely responses were much appreciated.

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"Advanced" /xtar usage

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